0.3.15 Update: Steam Workshop and Developer Mode
Hello! Today we have updated Mannequin to version 0.3.15. Below you can find more details regarding what’s new in this release:
Steam Workshop is now implemented! You can browse the Steam Workshop page and subscribe to one of our released test items. The app will automatically download your subscribed items and manage the files on disk shortly after launch. You can quickly manage your subscriptions from the app’s welcome screen, using the tab on the right side of the ‘Recent Files’ tab.
P.S. you can redeem a Steam Key to activate Mannequin on Steam. Follow these steps to get the key: https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase
We have kickstarted the implementation of ‘Developer Mode’ which can be activated from the ‘Preferences’ sidebar. By activating this mode, you will be able to access the ‘Developer Tools’ sidebar alongside some extra controls in other part of the app. These additional controls are designed to ease development of custom content and will be expanded in future updates.
Manual Selection for Batch Export
In previous versions, Batch Export will only allow you to manually choose multiple poses to export while all hairstyles, expressions and clothing styles are automatically included in the batch export queue. Starting from this version, you can manually choose what hairstyles, expressions and clothing styles that will be exported.
As mentioned in the previous development logs, 0.3.16 will be a thorough fixes and more polish for existing templates. This includes pose adjustments, shading/coloring fixes and fingernails (currently there are toenails but no fingernails).
After adding Workshop compatibility and the Developer Mode in this version, we will also start updating the documentation to better reflect the current state of the app. This will run in parallel with works towards the 0.3.16 update, so it might be a little bit slow. However, if you’re a little bit adventurous and has experience with programming (which is very likely if you use Mannequin for game development projects), please note that it is highly likely that you can figure out how the app works by browsing the default library and the existing DLCs/Workshop Items. We don’t encrypt or hide anything regarding the templates: All configurations are made using JSON file and all components are in SVG format, which can be opened using various vector graphics applications (Inkscape and Illustrator are the ones which has the best SVG support, based on our personal experience).
Due to the nature of the next update, for now we recommend for you to create custom templates that is simpler. Headgear such as hats (like our example workshop items) are likely to be safe, but tops, skirts and pants is riskier because some poses are set to be redrawn in 0.3.16.
That’s all for now. See you in the next update!
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